Brackeys Game Jam 2026 · in development
GLITCH OUT
A retro puzzle-platformer set inside an arcade machine, made by a team of two. I made all of the art, animation and music.

A pixelated 3D look
The game is built in 3D and rendered down to chunky pixels, so it reads like an old arcade screen. I directed the storyboards and kept colours, pixel scale and shading consistent from scene to scene.


Hopper
The player is Hopper, a helmeted bunny. I designed and animated Hopper, including a set of emotes animated at 6 frames per second to match the pixel look.




Trailer and showcase
I edited the trailer and showed the game at ACMI, where I gathered feedback on how to make the art stand out.

